Game artificial intelligence

Results: 615



#Item
281Technology / Computer chess / Video game / Science / Knowledge / Artificial intelligence / Video game development / Computational neuroscience

Conference Program All presentations will be in held in the Jot Travis Student Union (JTSU) roomthe Alumni Room. Coffee and other breaks will be in JTSU 245, right next door. The poster session is in the Pine Loun

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Source URL: www.cse.unr.edu

Language: English - Date: 2006-05-04 16:04:30
282Artificial intelligence / Search algorithms / Network theory / Combinatorial optimization / Routing algorithms / Pathfinding / A* search algorithm / Shortest path problem / Heuristic function / Mathematics / Game artificial intelligence / Graph theory

Partial Pathfinding Using Map Abstraction and Refinement Nathan Sturtevant and Michael Buro Department of Computing Science, University of Alberta Edmonton, Alberta, Canada T6G 2E8 {nathanst,mburo}@cs.ualberta.ca

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Source URL: www.societyofrobots.com

Language: English - Date: 2010-01-10 09:34:29
283Applied mathematics / Artificial intelligence / Computational neuroscience / Evolutionary algorithms / Neural networks / Neuroevolution / Game theory / Artificial neural network / Genetic algorithm / Science / Statistics / Cybernetics

IEEE 2005 Symposium on Computational Intelligence and Games (CIG’05) AprilEssex University, Colchester, Essex, UK

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Source URL: cswww.essex.ac.uk

Language: English - Date: 2005-03-24 06:56:16
284Graphical models / Probability theory / Game artificial intelligence / Search algorithms / Bayesian network / Variance / Minimax / Tango tree / Statistics / Mathematics / Networks

IEEE TRANSACTIONS ON KNOWLEDGE AND DATA ENGINEERING, TKDER2 Using Ranked Nodes to Model Qualitative Judgments in Bayesian Networks Norman E Fenton, Martin Neil and Jose Galan Caballero Abstract— Although B

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Source URL: www.agena.co.uk

Language: English - Date: 2010-02-23 15:24:05
285Artificial intelligence / Discrete mathematics / Minimax / Computer chess / Game tree / Alpha-beta pruning / MTD-f / Game artificial intelligence / Search algorithms / Mathematics

slide 2 gaius slide 1 gaius

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Source URL: floppsie.comp.glam.ac.uk

Language: English - Date: 2015-02-04 11:32:34
286Windows games / Video games / Role-playing game terminology / Video game design / Competitive video gaming / Permanent death / Grand Theft Auto IV / Open world / Artificial intelligence / Gaming / Digital media / Software

Fledgeling Design Document (This document is based on the template in “Game Design Complete” by Patrick O’Luanaigh) visit www.ProjectFledgeling.com for more info Overview Summary

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Source URL: www.peripheralarbor.com

Language: English - Date: 2012-07-31 11:22:17
287Technology / Data / Cybernetics / Video game bot / Artificial intelligence / Communications protocol / Ai / Video game development / Science / Computational neuroscience

slide 1 gaius Programming Proverbs 15 Avoid tricks

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Source URL: floppsie.comp.glam.ac.uk

Language: English - Date: 2015-02-04 11:32:51
288Artificial intelligence

GOT A GAME? WE’VE GOT A COMPETITION! We’re combing the Pacific Northwest for the next hot game. The Seattle Indie Game Competition has spotlighted some of the brightest and most innovative game developers in our regi

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Source URL: powerofplay.us

Language: English - Date: 2015-02-02 13:21:53
    289Artificial intelligence / Music competitions

    GOT A GAME? WE’VE GOT A COMPETITION! We’re combing the Pacific Northwest for the next hot game. The Seattle Indie Game Competition has spotlighted some of the brightest and most innovative game developers in our regi

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    Source URL: powerofplay.us

    Language: English - Date: 2015-02-02 13:21:54
    290Put / Sheepshead / Rummy / Jass / Games / Euchre / Cut

    Artificial Intelligence Tutorial 2 - Answers 1) Lets invent another trivial, but illustrative board game. Four cards are dealt face up from the pack and two players take it in turn to put them into a 2x2 grid, with playe

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    Source URL: ccg.doc.gold.ac.uk

    Language: English - Date: 2013-09-18 10:16:32
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